Tools and research I build when a shot — or a pipeline — needs something that doesn't exist yet. Some released open source, some shipped as products.
Coming soon
AI Tool · 360° Photogrammetry
Turns 360° video into clean photogrammetry plates for 3D Gaussian Splatting. It runs AI segmentation (SAM) on each equirectangular frame to automatically mask out skies, power lines, rigs and people, then reprojects the sphere into overlapping flat views and auto-packages them for RealityCapture — sizing each batch to your RAM and adapting quality to the source resolution (up to 8K).
View project ↗
AI Tool · Motion Capture
Full-body + hands motion capture from a single video — no suits, no markers. A portable, one-click pipeline built on GVHMR and HaMeR with a desktop GUI, turning ordinary footage into 3D body & finger animation ready to clean up in Blender or Maya. Designed, packaged and open-sourced end to end.
View on GitHub ↗